13th March – 23rd March 2026

INVINCIBLE VS OPEN BETA DETAILS CONFIRMED!
Skybound’s tag fighter beta runs April 9-11 on PS5 & Xbox Series X|S.
🎮 What to expect:
▪️ 10 playable characters (out of 18 total)
▪️ 6 stages — Moon, Himalayas, Training Room, and more
▪️ Online ranked play + Training Mode with tutorial
📅 Full release: April 30, 2026 on PS5, Xbox Series, and PC.
Time to test your Viltrumite skills!

GOW: SONS OF SPARTA — SMALL GAME, BIG PROFITS!
Despite mixed reviews (64 on Metacritic), the $29.99 Metroidvania spin-off is a commercial win for Sony:
📊 Feb 2026 Circana sales:
▪️ #14 overall (all platforms)
▪️ #6 on PlayStation (by revenue, not units!)
💡 To hit #6 at a $30 price point, it sold twice as many copies as $60+ AAA titles it outsold .
The takeaway: Low-cost, experimental spin-offs have a real market — even when critics aren’t convinced

DUSK GOLEM DROPS MORE CODE: VERONICA REMAKE LEAKS
The reliable insider shares fresh details on Capcom’s next horror remake:
📀 Same core, expanded content:
▪️ Original content preserved — but with reworked & expanded events
▪️ New enemy types and areas being added
▪️ Faithful to original while modernizing scope
👊 Chris Redfield gets a bigger role:
▪️ Will have an expanded presence compared to original
▪️ Real confrontation with Wesker — not just the original’s cinematic scene
▪️ Could tie into modern RE storytelling threads
Expect the classic Claire/Steve story with new layers. Release rumored for 2027.

SAMSON: PC FIRST, CONSOLES LATER
Liquid Swords Studio founder confirms the upcoming action game will arrive on consoles after PC release .
Why the delay?
▪️ Game is already operational on consoles
▪️ Team lacks sufficient resources for final stage
▪️ Prioritizing PC launch first
Studio founded by ex-Avalanche Studios (Just Cause) veterans. More details coming.

CRIMSON DESERT UPDATE 1.0.3 IS LIVE!
Pearl Abyss drops a massive patch addressing community feedback:
🎮 Console (PS5/Xbox):
▪️ 120Hz mode added — smoother performance!
▪️ Multiple crash fixes
▪️ Storage chest in camp
▪️ New fast travel points added
Combat adjustments:
▪️ Reduced boss health & power
▪️ Healing from food buffed
▪️ Less stamina on parry/special attacks
▪️ Enemy stagger increased after parry
▪️ Attack patterns tweaked
Quality of life:
▪️ Cut down trees with normal attacks
▪️ Visione auto-equips after memories
▪️ Horse auto-returns when summoned
▪️ Jump responsiveness improved
▪️ UI speed & responsiveness upgraded
▪️ Arm wrestling/shooting difficulty reduced
🖥️ PC-only for now:
▪️ Improved controls (console controller update coming later)

MICROSOFT PROMISES WINDOWS 11 OVERHAUL — LISTENING TO USERS!
In a surprising shift, Microsoft has announced a major reform plan for Windows 11 in 2026, focusing on performance and user control
🔧 What’s coming:
▪️ Reduced RAM consumption — leaner system footprint
▪️ Faster file opening — File Explorer optimization
▪️ Fewer File Explorer errors — stability improvements
▪️ Enhanced Task Manager — new features
▪️ Stop Windows updates forever — finally! Reduced restart-required updates
▪️ Less AI Copilot — scaling back intrusive AI integration
🎯 The bigger picture:
Microsoft appears to be shifting focus back to users over investors — directly addressing long-standing
Complaints about bloat, forced updates, and system performance.
The timing aligns with Project Helix (Xbox hybrid console) and a renewed push to keep users within Windows ecosystem against SteamOS/Steam Machine competition.

🎬 RUMOR: NETFLIX & XBOX GAME PASS PARTNERSHIP IN THE WORKS
Microsoft is reportedly exploring bundling Netflix Games (and possibly Amazon Luna) into Game Pass Ultimate — similar to EA Play.
🎯 Goal: Turn Game Pass into a subscription hub, like Prime or Netflix bundles.
⚠️ Early stages — no concrete decisions yet. Nothing confirmed for 2026.


BREAKING: SONY CANCELS BREAKING BAD GAME
Firesprite studio’s PS VR2 Breaking Bad project has been shelved — alongside a Twisted Metal live-service game and an unannounced horror title.
✅ Still alive:
▪️ Until Dawn 2
▪️ New Unreal Engine 5 project
Vince Gilligan previously confirmed the Breaking Bad game was in development but “didn’t work out.”

ZELNICK DROPS MAJOR HINT: GTA 6 COULD BE $70-80
During a recent interview abt monetization, Take-Two’s CEO revealed the clearest pricing signal yet:
🗣️ “It’s difficult for me to believe we’d want interstitial ads in a game someone paid 70 or 80 bucks for. That would seem unfair
While not an official announcement, this strongly suggests GTA 6 will launch within standard AAA pricing — not the $100+ rumors that circulated .
Key takeaways:
▪️ $70-80 range — no price hike despite $2B+ dev budget rumors
▪️ No intrusive in-game ads — Zelnick confirmed premium titles won’t feature them
▪️ Standard Edition expected around $79.99
▪️ Special/Collector’s Editions will likely exceed $200
📅 Release: November 19, 2026 on PS5 & Xbox Series X|S
📦 Pre-orders: Possibly May 2026 (after Take-Two’s next earnings call)
For India, that translates to roughly ₹5,999 – ₹6,999 depending on edition

NINTENDO TO RELEASE REPAIR-FRIENDLY SWITCH 2 IN EUROPE
In response to the EU’s “Right to Repair” regulations (effective June 2026), Nintendo is planning an enhanced European version of the Switch 2 that makes battery replacement significantly easier
What’s changing:
▪️ Users can easily remove and replace the battery
▪️ Addresses iFixit’s criticism of the standard Switch 2 battery being “aggressively glued” and nearly impossible to remove without damage
▪️ No external design changes — internal redesign only
EU regulations:
▪️ New laws require devices to have easily replaceable batteries by 2027
▪️ Violations could result in fines up to €10 million or 4% of global revenue
▪️ Nintendo complying early with specialized EU model
🤔 Will it spread?
Nikkei reports Nintendo may expand this design to Japan and the US if consumer awareness of right-to-repair grows.
Repairable consoles = longer lifespan. A win for gamers.

SWITCH 2 GTA 6 RUMOR RETURNS
A new source claims GTA 6 is coming to Nintendo Switch 2 this year alongside PS5 & Xbox.
Honestly? I see it as tough but not impossible.
Here’s why it could happen:
Switch 2 reportedly has more RAM than Xbox Series S + DLSS support
Rockstar has reportedly been running technical tests to see if it can work
RDR2 (another beast) is already confirmed for Switch 2 — maybe a test case
But major hurdles remain:
GTA 6 reportedly pushes PS5/XSX to their limits (barely 30fps)
Even with heavy cuts, making it run on Switch 2 would be an impressive technical feat
Most insiders say it won’t launch alongside main versions — likely a later port
For now: RUMOR. Rockstar hasn’t confirmed anything


MINECRAFT DUNGEONS 2 OFFICIALLY ANNOUNCED — COMING 2026!
The blocky dungeon crawler is back!
📅 Release window: Fall 2026
Platforms:
▪️ PC (Steam, Microsoft Store)
▪️ PS5
▪️ Xbox Series X|S
▪️ Nintendo Switch & Switch 2
▪️ Xbox Game Pass day one
What to expect:
▪️ 4-player co-op — grab loot with up to 3 friends
▪️ Brand-new locations never seen in Minecraft universe
▪️ New enemies & threats — a fresh danger rising
▪️ Action-RPG dungeon crawling (Diablo-style gameplay)
Legacy: The original reached 25 million players, making it the most successful Minecraft spin-off to date .
“A hero’s work is never done!” — chaos is brewing, and the world needs saving. Again.

JASON SCHREIER: SONY TO OFFICIALLY CONFIRM PC EXIT SOON
The Bloomberg journalist doubles down on his explosive report —
When to expect it:
▪️ Either during an upcoming investor call, or
▪️ When Housemarque starts promoting Saros and answers “No” to PC questions
What’s returning:
▪️ “Only On PlayStation” branding — the iconic exclusivity stamp is coming back
▪️ Single-player games = PS5/PS6 only. Live-service titles still get PC releases
An official announcement is coming.
Why the shift:
▪️ PC ports hurt console sales and dilute the brand
▪️ Recent ports underperformed financially
▪️ Sony wants to avoid a future where you can play PS games on Xbox’s PC-like hardware
The era of waiting for PS exclusives on Steam is ending.

🎮 KILN LAUNCHES APRIL 23 — DAY ONE ON GAME PASS!
Double Fine’s pottery party brawler arrives next month across all platforms.
💰 Editions:
▪️ Standard: $20
▪️ Fired-Up: $30 (cosmetics + bonus in-game currency)
🎯 Platforms & perks:
▪️ Xbox Series, PS5, PC
▪️ Handheld optimized
▪️ Xbox Game Pass day one ✅
▪️ Xbox Play Anywhere support

🎙️ TAKE-TWO CEO: “AI WON’T BUILD GTA 6 COMPETITORS”
Strauss Zelnick shuts down the idea that AI could replicate Rockstar’s magic:
😂 “Funny idea”
▪️ The notion that AI can build a GTA competitor “with the push of a button” is laughable
▪️ Creating a game of this scale and success requires human intervention and genuine creativity
🎯 Why AI can’t replace Rockstar:
▪️ AI may be an assistive tool — but can’t craft the story, characters, or precise details that make GTA a global phenomenon
▪️ Rockstar’s secret sauce = human artistry, decades of experience, and obsessive attention to detail
▪️ Technology enables creativity — but doesn’t replace it
💡 The bigger picture:
Zelnick’s comments reflect growing industry debate about AI’s role in game development. While some companies experiment with generative AI, Take-Two doubles down on the human element.

KOREAN PLAYER DROPS EARLY CRIMSON DESERT BOMBSHELL
A Korean streamer who already finished the game calls it “the game of a lifetime” — and the comparisons are massive:
🎯 The RDR2 connection:
▪️ Praises the immense scope — comparable to the 600 hours he sank into RDR2
▪️ Even skipping ~50% of bosses, still a monumental journey
▪️ World feels alive with NPC routines, dynamic events, and deep interactivity
🔄 GTA V-style character switching — but BETTER:
▪️ Cinematic transitions when switching between playable characters
▪️ One experience: switched to a character mid-battle and had to fight IMMEDIATELY ⚔️
▪️ Characters go about their natural lives when not controlled — adds immense immersion
⚔️ Character depth beyond GTA V:
▪️ Strategic selection — different fighters better equipped for specific enemies
▪️ Each character has unique combat styles and abilities
▪️ Deeper progression systems than Rockstar’s classic
🐎 Pacing like RDR2 but unique identity:
▪️ “Slow-burn” journey where memories matter more than checklists
▪️ Exploration based on organic discovery, not marker-clearing
▪️ Hunting, fishing, complex economy — mercenary life feels real
💬 The verdict:
“Massive experience that could redefine open-world games entirely.” 👑
If this holds up… a new queen may have arrived.

NATETHEHATE: STARFIELD SWITCH 2 PORT IS HAPPENING, BUT IT’S A STRUGGLE
The reliable leaker confirms Bethesda’s space epic is still coming to Nintendo’s console — but the journey is anything but smooth.
🎯 Current status:
▪️ Still in active development — not canceled despite rumors
▪️ “Hasn’t been a smooth process” — development team facing significant technical hurdles
▪️ Nate’s message to fans: “Cross fingers and hope for the best”
🔧 The challenges:
▪️ Starfield is CPU-intensive — advanced AI and physics systems strain Switch 2’s ARM Cortex-A78C processor
▪️ Large environments push the GPU, requiring heavy reliance on DLSS upscaling
▪️ Frequent loading screens + slower cartridges = optimization nightmare
🔄 Conflicting reports:
Shinobi602 previously claimed the port was “pushed out” and at risk of cancellation — but Nate insists it’s still alive.

SURPRISE! SONY DROPS PS3 UPDATE 4.93 — 20 YEARS LATER
The nearly 20-year-old console just received a surprise system update!
🔧 What’s in Update 4.93:
▪️ Enhanced security system — combats jailbreaks and unauthorized modifications
▪️ Blu-ray reader updates — renews encryption key to keep physical media playable
▪️ Requires 200MB free space
🎯 Why it matters:
Sony still supporting PS3 nearly two decades after launch — mainly to keep Blu-ray playback functional and plug exploits.

XBOX CONSOLES GET MAJOR QUALITY-OF-LIFE UPDATE!
Microsoft is rolling out new features for Xbox Insiders:
⚙️ QUICK RESUME CONTROL
▪️ Disable Quick Resume per game — perfect for online titles that don’t play nice with suspend mode
▪️ Forces affected games to launch fresh every time
🏠 HOME SCREEN CUSTOMIZATION
▪️ Groups limit expanded: 2 → 10 groups on the home screen
▪️ Easier group management with improved sorting and identification
🎨 CUSTOM COLORS (COMING APRIL)
▪️ Create custom UI colors with sliders — no longer limited to presets
▪️ Fine-tune exact hue, saturation, and brightness
👤 PROFILE IMPROVEMENTS
▪️ View last 5 unlocked achievements when checking profiles via Guide
▪️ Makes browsing accomplishments much easier
⚠️ All features currently in Insider testing — rolling out to everyone soon!

🎮 CRIMSON DESERT: 7 YEARS, $130M — BIGGEST ASIAN GAME EVER
⏳ 7 years in development
💰 $130 million budget — highest in Asian gaming history (surpassing all Japanese titles)
The studio bet everything on this one.

PLAYSTATION NETWORK BRANDING RETIRED BY SEPTEMBER 2026
Sony Interactive Entertainment has announced it will phase out the “PlayStation Network” and “PSN” names across its entire ecosystem by September 2026
🎯 What’s changing:
▪️ Visual-only rebrand — unify all digital services under one comprehensive name
▪️ Current services (online play, friends, trophies) will remain completely unaffected
▪️ The new brand name hasn’t been revealed yet
💡 Why it matters:
▪️ Reflects PlayStation’s expansion beyond consoles into PC, cloud, and mobile
▪️ Developers must remove all “PSN” references from future games and materials starting Fall 2026
A new era for PlayStation’s digital ecosystem begins
11th March – 12th March 2026

PS6 RUMORS: AMD PARTNERSHIP, HANDHELD CONSOLE, AND A 2027 LAUNCH
🤝 AMD COLLABORATION CONFIRMED
Sony is deepening its partnership with AMD for PS6, building on their successful PS4/PS5 relationship . The project, codenamed “Amethyst,” focuses on next-gen rendering & ML tech
🎯 THE DUAL-DEVICE STRATEGY
▪️ PS6 Home Console: Traditional powerhouse with custom AMD chip, targeting late 2027
▪️ “Canis” Handheld: A Switch-style hybrid device that docks to TV — reportedly more powerful than PS5 in docked mode
🔧 HANDHELD SPECS (RUMORED):
▪️ AMD APU with 4 Zen 6c + 2 Zen 6 LP cores
▪️ 16 RDNA 5 CUs (1.2GHz portable / 1.65GHz docked)
▪️ 48GB LPDDR5X RAM, 192-bit bus
▪️ Backward compatible with PS4/PS5 games
💡 THE BIG PICTURE:
If Sony truly pulls first-party games from PC (as recent reports suggest) , then PS6 becomes the ONLY console that can natively play both PlayStation AND Xbox games (via Xbox’s PC-like ecosystem). That’s a massive strategic advantage.
📆 Expected launch: Holiday 2027 — same window as Xbox’s Project Helix

PS6 VS. PROJECT HELIX: THE NEXT-GEN BATTLE TAKES SHAPE
A new leak from Moore’s Law is Dead (and corroborated by KeplerL2) details the key differences between Sony and Microsoft’s upcoming consoles.
Both target a late 2027 release and aim for 4K/120FPS with RTX 5080-class graphics, but their strategies diverge significantly.
The Core Hardware:
PS6 (Orion): ~280mm² chip, prioritizing efficiency and cost .
Xbox Helix (Magnus): ~408mm² chip, a much larger design for max hp.
🎯 Strategic Goals
PS6: Focuses on delivering the highest Ray Tracing quality in games .
Xbox Helix: Aims to compete with high-end PCs, targeting up to 240FPS and running PC games natively
🔄 Backward Compatibility
PS6: Supports PS4 and PS5 content .
Xbox Helix: Aims for compatibility with all previous Xbox console games .
💰 Expected Price Range
PS6: Estimated between $550 and $650 .
Xbox Helix: Projected to be a premium device between $1000 and $1200

PROJECT HELIX DEV KITS SHIPPING TO DEVELOPERS IN 2027!
Microsoft confirmed at GDC that alpha versions of the next-gen Xbox hardware will reach developers starting 2027
🎯 Why Rockstar matters most:
▪️ “Order of magnitude leap” in ray tracing performance
▪️ Supports Path Tracing — the next level beyond ray tracing
▪️ Custom AMD SoC designed with next-gen DirectX and FSR
▪️ AI-powered upscaling + neural rendering for insane visuals
🤯 Imagine GTA 6 on this beast:
Current-gen consoles already push boundaries. On Helix with Path Tracing? 4K/120FPS potential , real-time global illumination, and physics that current hardware can’t handle.
If Rockstar optimizes for this hardware, GTA 6 on Helix could be the definitive version — possibly the most technically revolutionary gaming experience we’ve ever seen


BLUEPOINT EX-LEADER DROPS TRUTH BOMB: SONY FEARS STEAM DECK
Former Bluepoint technical head Peter Dalton reveals the real reason behind Sony’s PC retreat — and it’s not Xbox
🎯 The real threat: VALVE
▪️ Steam Deck (and upcoming Steam Machine) offer “console simplicity with the full freedom of a PC library”
▪️ If Valve delivers a console-like experience with access to the entire PC ecosystem, “only Nintendo could compete
▪️ Steam Machine can run “almost all PS5 games” — some even better than base PS5
▪️ PC players get the best of both worlds: console convenience + massive library
📉 The result:
▪️ Ghost of Yotei PC version (already far along) was canceled
▪️ Saros PC port also axed
▪️ Live-service games still come to PC — they need player bases. Single-player exclusives?


MASSIVE £2BN LAWSUIT AGAINST SONY BEGINS IN THE UK
A class-action trial has opened in London accusing Sony of abusing its “monopoly position” with the PlayStation Store .
🎯 The allegations:
▪️ Sony forces all digital games & purchases through its store, taking a 30% commission
▪️ Claimants argue this inflates prices for players compared to physical/disc versions
▪️ PC store commissions (12-20%) cited as lower
👥 Who’s affected:
▪️ Estimated 12.2 million UK PlayStation users
▪️ Anyone who bought digital games or DLC in the last decade (up to Feb 2026
▪️ Automatic inclusion (opt-out basis) — potential £162 each if successful
🛡️ Sony’s defense:
▪️ “Invested years and billions” in PlayStation ecosystem
▪️ Commission helps subsidize console costs sold at low margins
▪️ Similar models used by Nintendo & Xbox

SURPRISE! RESIDENT EVIL REQUIEM GETTING STORY EXPANSIONS & MORE
Director Koshi Nakanishi just dropped exciting news for RE fans:
Confirmed:
▪️ Story expansions in develop— delving deeper into the “world of Requiem”
▪️ Photo Mode coming soon
▪️ New Minigames arrvng in May 2026
❓ What’s the minigame? Speculation points to Mercenaries Mode (series staple) — but nothing official yet
⏳ DLC timeline: No release date yet — Nakanishi says it’ll “take some time”

INVINCIBLE VS: OPEN BETA & FULL LAUNCH DATES CONFIRMED
Skybound Entertainment announces the Open Beta for the brutal 3v3 tag fighter on April 9, 2026 for PS5 and Xbox Series X|S — and yes, Allen the Alien joins the roster!
🔄 Open Beta details:
▪️ Runs April 9-11
▪️ 10 playable characters including Allen, Invincible, Omni-Man, Atom Eve, Battle Beast, and more
▪️ 6 stages (Moon, Himalayas, Training Room, etc.)
▪️ Focus on online ranked play + Training Mode with tutorial
📅 Full game launch:
▪️ April 30, 2026 on PS5, Xbox Series X|S, and PC
▪️ 18 characters at launch (including fan-favorites like Powerplex, Robot, Monster Girl)
▪️ Physical editions with exclusive cover art available for pre-order

CRIMSON DESERT PS5 PRO: 4K, PSSR 2.0, AND STRONG PERFORMANCE CONFIRMED
Pearl Abyss has officially detailed the console performance for their upcoming open-world epic
🚀 PS5 PRO — THREE POWERFUL MODES :
▪️ Performance Mode: 4K upscaled from 1080p via PSSR 2.0 — 60 FPS (60+ with VRR) , Ray Tracing set to High.
▪️ Balanced Mode: 4K upscaled from 1440p via PSSR 2.0 — 40 FPS (48+ with VRR) , Ray Tracing set to High.
▪️ Quality Mode: Native 4K at 30 FPS — Ray Tracing boosted to Ultra for maximum visual fidelity.
⚙️ BASE PS5 MODES :
▪️ Performance: 1080p at 60 FPS (VRR uncapped), Ray Tracing Low.
▪️ Balanced: 4K upscaled (FSR 3) at 40 FPS, Ray Tracing Low.
▪️ Quality: 4K upscaled (FSR 3) at 30 FPS, Ray Tracing High.
The PS5 Pro delivers significantly sharper visuals and higher RT settings across all modes, leveraging PSSR 2.0 for near-native clarity. The game launches March 19, 2026

PETER MOORE REFLECTS ON XBOX’S RISE & THE XBOX ONE MISTAKE
In a Windows Central interview, the former Xbox president dropped fascinating insights from the early days:
🎯 Why Xbox exists at all:
▪️ Bill Gates saw consoles as “the path to dominating the living room”
▪️ Microsoft feared PS would make them “a forgotten company” confined to PC
▪️ Xbox launched to diversify — not just a gaming console, but Microsoft’s entry into home entertainment
🟢 The branding genius:
▪️ At launch, Microsoft deliberately distanced its name from marketing
▪️ Goal: Present Xbox as an independent entertainment brand, not “just a Windows product”
▪️ This approach built one of gaming’s strongest brands — and fueled Xbox 360’s success
⚔️ Peter Moore’s role: “Aggressive marketing”
▪️ Hired for his combative personality — known for mocking competitors (Sony) and igniting the console wars
▪️ His style stirred rivalries that defined an era
💡 The lesson from Xbox One failure:
▪️ Xbox 360’s success convinced Microsoft they could turn Xbox One into a “complete home device” (TV, cable integration)
▪️ They forgot gamers — and paid the price
▪️ “We got distracted from what made us great”


RUMOR: PROJECT HELIX COULD BE 20-40% FASTER THAN PS6 — BUT IT’S COMPLICATED
Leaker Moore’s Law is Dead drops new specs on next-gen console performance:
📊 The theoretical advantage:
▪️ Xbox Helix: 68 RDNA 5 CUs, 192-bit memory bus, ~408mm² chip (Magnus)
▪️ PS6: ~54 RDNA 5 CUs, 160-bit memory bus, ~280mm² chip (Orion)
▪️ Result: Helix could be 20-40% faster on paper
⚠️ The real-world catch:
▪️ Clock speeds matter most — difference depends heavily on final frequencies
▪️ If Sony pushes to 3.5 GHz and Microsoft takes conservative approach to avoid overheating, the gap could be minimal/imperceptible in actual games
🎯 Digital Foundry’s take:
▪️ Even 20% advantage often just means slightly higher internal resolution before upscaling
▪️ Current gen proved: PS5 (36 CUs) competes with Series X (52 CUs) — specs aren’t everything
▪️ PS6 uses 2 dedicated Zen 6c cores for OS → frees 8 cores for games
💡 The real differentiator:
Helix = hybrid console-PC (Steam, Epic, GOG support)
PS6 = traditional console experience

SONY IS JAPAN’S #1 GAME COMPANY TO WORK FOR!
New data from OpenMoney Analytics ranks SIE as the top major game employer in Japan
📊 The winning formula:
▪️ Highest pay: ¥9.94M/year (~$63K USD)
▪️ Lowest overtime: 17.6h/month
▪️ Strong satisfaction: 3.85/5
🎯 Full rankings:
SIE – ¥9.94M / 17.6h / 3.85
Capcom – ¥8.40M / 20h / 3.83
SEGA – ¥8.10M / 23.5h / 3.52
Bandai Namco – ¥7.95M / 28.3h / 3.89 (highest satisfaction, most OT)
Nintendo – ¥7.64M / 27.2h / 3.48
Konami – ¥7.11M / 24.2h / 2.83
Square Enix – ¥6.87M / 19h / 2.77 (lowest pay & satisfaction)
Sony pays best with best work-life balance. The dream employer.